A Confabulation of Over One-Hundred Unique MONSTERS for The Dungeon Crawl Classics RPG (DCC RPG) and Suitable for Other Sword & Sorcery Role Playing Games, Including Older-Style Games.
These are monsters in the the original sense of "anything that's not a player controlled character..."
Mostly Written and Drawn by bygrinstow. — DCC Monster Stats! —
04 December 2017
GELATINOUS ICOSAHEDRON OF THE PLANES
• touch +7 (paralysis)
HD 9d20+10 (100 hp)
SP paralysis, no mind, passage
The nearly-opaque Icosahedron must have been created by a wizard, perhaps one from another planet or another reality. Each of its 20 sides features a different faint image of some other time, place, or dimension.
It slowly roams whatever surface it can access, absorbing everything it can into it's squidgy, gelatinous mass. Any living thing that touches the mass, either on it's own or by having the mass move into it, is paralyzed unless it can make a DC 20 Fort Save. If successful, this Save needs to be re-made for each round of contact or each repeated contact. Regardless of making the Save or not, the creature will pull things into itself with a Strength bonus of +5.
The creature will typically "roll" it's form over to prevent other creatures from 'stealing' its prey. Anyone paralyzed but removed from the creature will regain full mobility in 1d16 rounds.
The creature takes 1d4+1 rounds to completely suck in prey. One round after the Icosahedron completely engulfs someone, they are transported to a new location, possibly a new time in that location, and possibly on another world or another plane of existence. If there is another Icosahedron (or the same Icosahedron?) located there, they can possibly get back to their starting point by finding the side that represents the place to which they wish to return.
Extracted from bygrinstow at 8:30 AM No comments:
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