Init +1
Melee Atk
• topple +5 (1d6 & prone)
• acid +0 (1d3, numbness)
AC 16
HD 3d8 +3d8 ablative
MV 35
Act 1d20
SP entrap
Fort +5
Ref +3
Will n/a
AL C
A furry jelly is a mass of dark amber gel, roughly the volume of a Clydesdale horse. It is a voracious carnivore. It converts bones it consumes into the shells of the eggs of its numerous offspring. And it extrudes the hair and fur of the animals it consumes as a complete pelt or the like to cover its own surface.
Half of it's Hit Dice represent the heavy fur the thing is covered in, not representing hit points which could theoretically be healed, but only replaced by feeding on more animals. Thus, a brief skirmish might reduce a furry jelly's 'ablative' hit points, but leave it completely unharmed.
It attacks by rearing up and falling down on its prey, knocking them down, covering them, and then dissolving them with acid. A target aware of the attack can roll out from under the creature by making a DC 15 Reflex Save; making this Save by 5 or more avoids the damage altogether.
[Attacks vs. prone victims generally gain a +2 bonus.]
Every time a target is affected by the jelly's acid attack, they are affected by increasing numbness. This takes the form of a -1 to Agility and then -1 Strength from each successive attack. This heals at a rate of 1 point per Turn after the attack is over.
A furry jelly reproduces rapidly, generating one egg for every Hit Die it consumes, approximately HD days after the prey has been consumed. The size of the egg can vary, depending on the size of the prey.
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