18 September 2018

SUB-DIMENSIONAL KNIGHT & MOUNT

Init -4
Melee Atk
 • battleaxe +4 (1d10-2)
 • blackjack +4 [+9] (1d3-2 [2d6-2])
 • akani stick +4 (1d6, special) 
Ranged Atk
 • bolter +4 (doubling cube, 40/80/120)
AC 11
HD 5d10+5
MV 60
Act 1d20
SP voiceless, backstab
Fort +2
Ref +5
Will +2
AL N

The crocodilian Knight is a demon hunter. He's journeyed here from his home dimension in search of the demons that infest this reality in order to exterminate them. His bearing suggests that he's been at this a long, long time and is well past the prime of his youth.

He is unspeaking, communicating only with icy stares, pointing with his weapons, and, rarely, nudging someone with an elbow. His silence and otherworldly appearance often makes him the target of suspicion and accusations.

What he lacks in physical strength is more than made up for in keen intelligence (equivalent of 3d6+6). He does not need to breathe and could survive indefinitely in a vacuum.

With his akani stick, an otherworldly polearm, he can cause his victims other sorts of grief in additional to physical pain and harm. Each of the results below is optional and only available to happen if he meets or exceeds the target's AC by the number shown:

Above
AC by  Maneuver in addition to damage
2      Trip! Knock target prone, do an extra point of damage
4      Haikeba! Disarm target, do an extra point of damage
6      Phased! Target loses their next Action Die, do an extra 1d3 damage
8      Stunned! Target cannot act at all next round, do an extra 1d6 damage

He has befriended a dark-furred dog from this world, who travels with him loyally. The Knight will often play with the dog, as well as including her in the demon hunting process.



THE KNIGHT'S MOUNT
Init +3
Melee Atk
 • fists +4 (3d5)
Ranged Atk
 • maw laser +4 (1d8, 50/80/100)
AC 13
HD 4d8+8
MV 45
Act 1d20
SP -
Fort +3
Ref +3
Will --
AL C

Of animal Intelligence, the Mount seems to serve the Knight as if almost by accident, generally paying him lax heed except in the heat of pursuit or combat. When the Knight is injured, the Mount pays him little attention and shows no particular concern for the Knight's welfare. The Mount is aggressive, and agile for its size — consider it to have +3 on his Agility score, if you need to roll up one for it.

It can fire a beam of verdigris colored light from it's mouth, which causes damage and frostbite.

The Mount can reshape its cranium at will, modifying it into a wide variety of limbs, tools, receptacles, and so on, stretching, molding, compressing and splitting the mass of its head in any number of ways. In a fight or crisis, the Mount may re-shape his head to hold spare weapons or equipment for the Knight, and be ready to pass them into the Knight's hand instantly.

How the Knight and the Mount communicate is unclear, except that they very much act in tandem when on the hunt.



These creatures were created using Monster Extractor IV: Aliens & Manufactured Beings, available from RPGNow.



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